Every player begins with basic weapons including the gravity gun, allowing them to immediately take advantage. Chaos is probably the best word to describe the craziness. It seems most people agree as a majority of users in each of the servers was toting some sort of item around. It's hard to use any other weapons when there's so much debris sitting around just waiting to be used as death trash. But as I've mentioned a couple of times now, the real draw of this particular deathmatch games is the ability to pick up junk and throw it at each other. While we haven't had extensive time on the maps, they seem well suited for the fast play style that deathmatch produces. One takes advantage of City 17 (Overwatch) while the other brings players to battle it out inside a prison compound (Lockdown). This release isn't going to turn the game on its head, but it sure is some good short term fun! Along with the multiplayer code are two maps from the single player campaign reconstructed for multiplayer use. There were a lot of people clamoring for deathmatch since Half-Life 2 was released (including us), especially after getting a hold of that gravity gun. We realize that many of you have already played the game, but we also thought we might as well go ahead and write about it anyway, mostly because it gave us an excuse to jump in and play for a while.
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